Northgard is a survival, real-time strategy game with 4x elements. Pick a viking clan, and use their unique abilities and knowledges to survive, explore, and conquer the uncharted lands of Northgard.
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Northgard is a survival, real-time strategy game with 4x elements. Pick a viking clan, and use their unique abilities and knowledges to survive, explore, and conquer the uncharted lands of Northgard.
Since I've joined the project, I'm in charge of designing and balancing the new clans, features, and diverse additions and changes made to the game.
In order to add new factions that feel unique and different, I prefer to push for most radical designs, try them, then adjust and discuss them with the team and the players to be sure of how they feel.
I start everything on Northgard by deciding which direction I want to take the game in. Then I design and decompose each features, plan the different changes, and I discuss them, first with the team, then with the players. There is no point is taking the game in a direction that players or the team do not agree with. So I make sure we all agree on how the design is gonna impact the overall experience before I move on with it.
Northgard is available on PC, Console, and Mobile!
An interesting approach to asymmetrical balancing as I figured working on Northgard is to have each player start with an unfair disadvantage they have to compensate for. Something that all the other players except them have access to, and to let each of them break one fundamental rule that all the others have to follow in exchange.
It is not always the easiest route to follow, but when done right it ensures that each player have a radically different experience, while maintaining a global balance across all of them.