Blood Bowl 2 is the sequel to the classic Games Workshop football fantasy game adaptation by Cyanide. It is a tactical / strategy game with team management elements as well.
Blood Bowl 2 is the sequel to the classic Games Workshop football fantasy game adaptation by Cyanide. It is a tactical / strategy game with team management elements as well.
Check the Steam page for Blood Bowl 2 here:
At the time I joined the project, the game was approaching release, but had been entirely designed with only PC in mind. With the release of a new generation of consoles, game controls and UI had to be adapted for controllers and comply with Sony and Microsoft's guidelines.
The goal was to have controls be as intuitive as possible, as well as to have navigation be quick and direct.
Internally, the stated goal was that players could end up where they wanted to go by just mashing the A/X button.
Our first instinct was to reuse as many components as possible across both PC and console versions. The idea was to keep all the buttons on screen and use the controller to move the focus to the different buttons. But we soon realized that this wasn't ideal, as players had to move across many buttons to reach the one they wanted to hit.
So we changed our approach to the opposite: directly mapping UI buttons to controller inputs. It was indeed more efficient, but no matter how much we tried, it wasn't intuitive for confirmation pop-ups (yes/ no buttons). It would take players several seconds to understand which button to press, whereas it was nearly instantaneous when options were displayed on screen.