last articles

Good ideas make for bad designers.

A love letter to mistakes.

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Ico, disruptive game design, and experiences that live forever.

100 updates later. Why we enjoy games, why we stop, and how live game design might bring us back.

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Spider-Man vs. Miles Morales — How removing features can improve a game.

How to efficiently build upon existing game systems

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What makes a game system elegant?

Moreover, how to achieve it.

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Spider-Man vs. Arkham Knight — a game design study

How to design compelling secondary gameplays

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