Léo Lesêtre
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Game designer
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Monday, October 2, 2023
Good ideas make for bad designers.
A love letter to mistakes.
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Monday, December 19, 2022
Ico, disruptive game design, and experiences that live forever.
100 updates later. Why we enjoy games, why we stop, and how live game design might bring us back.
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Saturday, June 19, 2021
Spider-Man vs. Miles Morales — How removing features can improve a game.
How to efficiently build upon existing game systems
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Wednesday, February 3, 2021
What makes a game system elegant?
Moreover, how to achieve it.
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Wednesday, March 18, 2020
Spider-Man vs. Arkham Knight — a game design study
How to design compelling secondary gameplays
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